Combat

Honor

Honor is earned by defeating players of the other alignment and NPCs / bosses. It unlocks Wings and classes from E Rank up need a minimum amount of it. The Honor leaderboard ranks it.

Rules

  • Defeating a neutral player (no alignment chosen yet) gives no Honor.
  • Dying costs half of your current Honor.
  • Honor from a kill depends on the victim's realm (table below): higher-realm players are worth more.
  • Private servers give 50% less Honor.
  • NPCs give from 500 Honor (level 1 enemies) up to 500K (the Giant Boss, which respawns every 24 hours).
  • At 1M Honor you can raise your world level, unlocking stronger enemies with better rewards (see NPCs and world levels).
  • Honor isn't spent: classes from E Rank up only need you to hold enough of it.

Honor per kill, by the victim's realm

Victim's realm
Honor
Human
0
Muscle Altering
0
Bone Forging
0
Pulse Condensation
200 (0 if neutral)
Houtian
500
Xiantian
1K
Revolving Core
2K
Life Destruction
5K
Legend
10K
Heavenly Fate
20K
Heavenly Star
50K
Divine Sea
100K
Dao of Dragon
500K
True Divinity
1M
Emperor
5M
Supreme
10M
Spirit
50M
Immortal
100M
Origin Awakening
200M
Spiritbound
500M
Clanmark
1B
Crystal Flame
1B
Boundless Void
1B
Overseer
not known yet

Related gamepasses (offsale)

x2 Honor and Half Honor Death Penalty existed but are no longer sold.

Sources

Parts of this wiki use information from the OP Ninja Simulator Roblox Wiki on Fandom, by its contributors, licensed under CC BY-SA. Text adapted from it is shared under the same license; each page lists its sources. A big thank-you to Deadshot123def456 for keeping the Fandom wiki up to date.

Made with Baserow